LEARNING DESIGN
Enough “Simulation Space” To Try Different Strategies
Simulations are called simulations for a reason. They’re
trying to simulate reality. Every day at work employees are presented
with choices. Some decisions are good, some are okay and some
are bad. Each time an employee makes a decision, there is a consequence,
and another set of decisions to make. People correct themselves as they
go — this is how they improve their skills.
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So when you’re building a simulation, it should
mirror this process as closely as possible. Many simulation providers
espouse the virtues of simulations but in reality what they give
you is a linear sequence of multiple-choice questions. A user
picks a choice and if they make a mistake, they get feedback and
are asked to pick from the same exact set of choices until they
get it right. Only when they get it right are they permitted to
move forward. That doesn’t happen in real life, and it
shouldn’t happen in your simulation either.
When users make mistakes in a simulation, they should see consequences
and be given new choices that will either help them correct their
mistakes or get them into deeper trouble. And if they really aren’t
getting it, they should be given some coaching and allowed to
start from the beginning to try it all over again.
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