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MARKETPLACE BUZZ
“Simulation will evolve to become the killer application
for e-learning. Interest in simulation is increasing for several reasons.
Research with adult learners consistently shows learning is most effective
in problem-solving or hands-on situations. Simulations bring students
closer to the real experience than do simple unidirectional (teacher
or courseware to student) instructional techniques. Technology is now
available (and continuing to evolve) that enables enterprises to build
simulations that are complex, visually stimulating, interactive and
provide immediate feedback. Finally, Web capabilities-such as collaborative
commerce applications, rich media (audio-conferencing and videoconferencing)
and network connectivity-can enable rich, complex simulations to be
extended across enterprise boundaries.”
James Lundy, Debra Logan, Kathy Harris, Gartner Group
“...When it comes to people skills – sales,
customer service, managerial training, and executive development –
companies revert to the school model. They use in-house universities,
guest lecturers, elaborate manuals, and tests to impart knowledge. One
large bank, for instance, boasts that it offers employees 1000 different
courses. Executive development and leadership programs abound. Organizations
justify their programs by saying that they inspire the learner; they
catalyze new ways of thinking; and they introduce learners to new policies
and procedures. Terrific. I’m all for encouraging people to try
new things. But no matter how inspired and enlightened people are, two
principles of learning remain:
(1) Nothing anyone says (no matter how eloquent the speaker or insightful
the words) will do any more than inspire you. You must internalize procedures
to do a better job. To do this you must try them out and receive help
when you fail.
(2) Even if you could learn to do a better job by hearing about a marvelous
new management technique, it still wouldn’t matter; if you didn’t
practice the technique over and over again, you wouldn't remember it
for long.
I can give a child the best instruction money can buy in how to ride
a bicycle. I can show her a step-by-step procedure for getting on the
bike and pedaling it; I can show her films that demonstrate how one
keeps one’s balance while pedaling; I can inspire her with stories
of bicycling daring. But unless the child gets on the bike, gets help
when she falls off, and practices until she doesn’t fall again,
she’s never going to learn how to ride.” Roger
Schank, Virtual Learning
“Ask yourself this question: Would you undergo heart surgery if
the surgeon had been trained in the same way that business-school students
are trained? Imagine that the surgeon had sat around in medical school
discussing heart surgery, watching heart surgery videos and listening to
other heart surgeons talk about what they did – and now you’re
lying on the operating table, that surgeon’s first real patient.
Would you actually let that surgeon cut you open? I don’t
think so!” Alan Webber, Fast Company
“Practice exercises in e-learning should require
learners to process information in a job-realistic context. Questions
that ask the learner to merely recognize or recall information previously
provided in the training will not promote learning that transfers to
the job.”
Ruth Colvin Clark and Richard E. Mayer, e-Learning and the Science of
Instruction
“One of the best ways to develop and reinforce knowledge transfer
is by replicating real life experiences. Unfortunately live simulations
have drawbacks. In addition to the very high cost, classroom simulations
are one-time events that once completed, are incapable of offering any
lesson reinforcement or support. As a result, computer-based simulations
have become increasingly popular with applications ranging from war
games simulations for the military to situational leadership scenarios
for corporate managers.”
Fred McCrea -“Riding the Big Waves”“
"Simulations represent experience as opposed to information.
Learning through direct experience has, in many contexts, been demonstrated
to be more effective and enjoyable than learning through 'information
communicated as facts.’ Direct, multi-sensory representations
have the capacity to engage people intellectually as well as emotionally,
to enhance the contextual aspects of information, and to encourage integrated,
holistic responses.”
Brenda Laurel, 1995
"Simulations are likely the next major market for e-learning collaboration…Scenario-based
simulations offer e-learners a chance to test their new knowledge or
skills in a safe environment. Learners can be exposed to potential cultural
or job-related situations before they are given additional duties or
are transferred to a different region or country. As simulation tools
increase in authenticity and power, they will require greater opportunities
for joint decision-making and role-play."
Curtis Bonk, Collaborative Tools for e-Learning, 2002
"E-learning simulation is all about applying knowledge in job-based
scenarios. This growing area of e-learning is poised to be a mainstream
corporate application and promises to increase learning depth and retention."
James Lundy, Gartner Group
"Although simulations aren’t the answer for every situation or
type of content, the use of simulations in blended learning interventions
often yield the sort of thing training managers want to hear: bottom-line
impact."
"The promise in the early e-Learning industry of 'faster, cheaper,
better' becomes fulfilled in second generation e-Learning products
characterized by simulation.” Brandon-hall.com
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